It seems simple, placing restrooms or retail areas for instance - but it's more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits. Buy: This price is a good deal based on past prices for the app. Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation - these are but a sampling of the concepts you'll leverage on your way to truly mastering the art of large-scale airport operations. SimAirport is a modern tycoon-style simulation & management game where you design. Large & complex airports require extremely smart designs. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Pick up a bundle of great management sims like Farming Simulator 17: Platinum Edition, SimAirport, and Wrench. Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. compares the cheapest prices of SimAirport on the digital downloads market to find the best sales and discount codes on trusted stores. The starter airport helps get aircraft landing & cash flowing almost immediately. Simple & familiar controls for a smooth takeoff. Deeply simulated gameplay where each detail makes an impact - down to the trash cans. Construct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure - bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. Challenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode. However, I think an approach along these lines may help even out the game and reduce the necessity of researching Pricing.You control everything, from the cruise-altitude decisions to the smallest ground-level details. The one consequence to this is that the early-game will be too easy at the current price and cost level and fiddling with those details too much could make the mid-game too slow so rebalancing will be necessary. This could be paired with pressures to meet progressively more inane expectations of airlines - airline-specific gates, admiral's club, etc - and also various services such as becoming a hub or adding in customers or stuff like that which could help delay the necessity of dropping prices giving you multiple different paths to grow your airport. There are some disincentives to raising the prices but most of the late-game airlines don't care about your prices while most of your early-game airlines do.Īnd then I thought of other games such as Transport Tycoon which had deteriorating prices for goods as time went on, forcing you to continually evolve so you could move far more, far faster and couldn't just sit still, happy with your current income.Īs such, I'd like to propose the opposite concept: initial prices start high and as your airport becomes bigger, more established, and looking for more capacity, pressures increase to drop your prices. However, the campaign currently incentivizes raising your prices as you grow so you have the funds to grow. And when I run through all of this, I find myself with a weird conclusion: the pricing is backwards.Ĭosts go down as you build out the economies of scale and you compete for more services by lowering prices. If you were to have higher fee at the beginning when all you have is a 25 seat Fokker, then the landing fees on 1,000 would be 40.00 / passenger and you would not have any airlines coming to you airport as. I also noticed that the devs were concerned about the mid and end game being too easy and wanting to find solutions to that. You also have to see that a 1,000 dollar landing fee for a A-380 (about 600 passengers) only costs the airlines about 1.25 / passenger. Work hard for access to the best airlines. Certain airlines have different requirements before they will become interested in your airport. Airline interest is based on price sensitivity, passenger satisfaction, airport facilities, and more.The prices paid are depending on your airport's pricing policy, which can be unlocked with research. Nothing else in the game has that kind of singular impact. Airlines are companies who pay you to land airplanes in your airport. My standard startup is to try and get pricing quickly before funds dry up and then quadruple passenger prices and double runway prices and doing that basically is the difference between spending 1 day or 1 month on 10X speed waiting for funds to pile up. So I kinda mentioned it on a thread that quickly petered out the other day: Pricing feels off.
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